Universal Appearance
Your city's wardrobe, in the suite's look.
In development
Universal Appearance is not on sale yet. Its installation guide, configuration reference and exports will appear here the day it launches. Follow progress on the Discord.
Character creator, clothing, barber, tattoo, and plastic-surgeon shops, and outfits in one resource. Every garment is named, pictured, and priced, and nothing the client says is trusted. It reads illenium-appearance's tables as they are and answers the illenium, qb-clothing, and skinchanger calls your scripts already make, so you switch with no migration. Fully standalone.
What it does
- Clothing, barber, tattoo, and surgeon. Named, priced, and pictured garments with search, favourites, and colours. Hair, fades, beards, brows, and makeup at the barber. Tattoos by zone with opacity. Heritage with GTA's parent portraits, 20 face features, skin, and eyes at the surgeon.
- A step-by-step creator, and tools that make it quick. New characters go through a creator that can't be escaped and runs in a private routing bucket. Every shop shares the editor: undo and redo, randomize, reset, hold to compare, a free-orbit camera with presets, a hands-up pose, and a studio light.
- Every garment pictured, with no extra resource. A built-in capture studio with green screen, chroma key, and WebP output fills the clothing grid with real thumbnails. Rename any garment in game and every player sees the new name, with GTA's own names filling the rest.
- Share codes, uniforms, and a wardrobe. Outfits with share codes, job and gang uniforms from config, boss-managed uniforms with a minimum grade, clothing rooms, and a wardrobe. Walk styles and facial expressions save with the look. Player-owned shops are an optional extra.
- Nothing the client says is trusted. Sessions check distance and restrictions, and each shop can only change its own sections. Prices, blacklists, the police tracker, and outfit ownership are all enforced on the server, which charges before it saves. The basket shows exactly what it will charge.
- Replaces illenium-appearance with no migration. It uses illenium's own tables and skin format, so every saved look and outfit carries over. Scripts that call illenium-appearance's exports or the qb-clothing, illenium, and skinchanger events keep working, answered by the bridge that ships with it.
