Universal Garages
Every car stays exactly where you left it.
In development
Universal Garages is not on sale yet. Its installation guide, configuration reference and exports will appear here the day it launches. Follow progress on the Discord.
Persistent vehicles for your city. Every car a player owns stays where it was parked, across logouts, crashes, and restarts, without ever duplicating or vanishing. Keys and the impound are built in, admins build garages in game, and switching from your old garage script means starting this one. Fully standalone.
What it does
- Every car stays exactly where you left it. Owned cars stay where they were parked across logouts, crashes, and restarts, and never duplicate or vanish. Only owned cars persist, so stolen and NPC cars clear on their own.
- Keys come with it, no extra script. Owner keys, shared keys you can take back by changing the locks, temporary keys that survive a reconnect, and a remote lock with the fob animation and lights. Hotwiring and lockpicking are built in too, with an alarm and limited tries.
- Drive into a bay, press E, and walk away. Park in any bay and the car stays there. Each bay shows how long the car has been parked, its price, and whether it's public or private. Paid bays have free minutes, an hourly rate, and a cap, settled when you drive off.
- A crash doesn't cost you your car. When a driver crashes or times out, the car waits for them. Come back in time and it's handed back with a waypoint; if not, it's towed to the impound at a lower fee. Police and tow drivers can impound a car with a hold and a reason, and owners collect it at the yard.
- Build and edit garages in game. Admins fly a free camera to draw the zone, drop the bays, and set the entry, with a live checklist, undo and redo, and grid snap. The shipped garages can be edited the same way, and a save goes live for every player at once.
- Switch from your old garage script by starting this one. Coming from qbx_garages, qb-garages, jg-advancedgarages, cd_garage, or another? Start Universal Garages and the old script is stopped, and every owned car comes over as its owner loads in. One command previews an import of the whole server, and runs it when you're ready.
